Carrier
Hauls, shields and keeps you breathing. Grows patient, protective, steady.
Four hundred years ago, Earth sent its last hope into the dark.
Your pod made it down.
An online open-world survival MMO on a planet ruled by an ancient droid civilization. You are not alone. Xavier remembers everything.

The one who remembers
Every droid on this planet forgot the Old Ones. Xavier didn't. He wakes beside your pod on the first night — and from then on he sees what you see, learns what you teach him, and becomes who you shape him to be.
Hauls, shields and keeps you breathing. Grows patient, protective, steady.
Plans walls, raises frames, reads the land. Grows curious, precise, a builder.
Flanks, strikes and covers your blind side. Grows sharp, bold, a little cold.
Three paths. They change his personality over time — and none of them can be undone lightly.
Official trailer · 3:16
The world
You came from Earth to a planet held by an ancient droid civilization. Long before them, the Ancient One made the Old Ones, and the Old Ones made the droids. Then the Old Ones went to war — a war that broke the moon in two — and fell silent.
Your landing wakes them. Slowly, the war begins again. This time, some of them have chosen humanity.

Name them, train them, pick their skills — then step away. Chopping twenty logs for the lodge carries on without you and plays out as a cinematic scene. Take control back any moment.

Dirt shifts under your boots. A tremor sets a boulder loose. Water moves like water. Built toward a real physics simulation, not a backdrop.

Droids running ancient programming with no side and no memory. Break them and the parts come off for real — strip the wreck before it rusts away.
Choose a side
Swear an oath and fight for it. Rise in the war and your side's leader grants you a chip — one slot, one elemental power, for the life of your character.
Quests, blessings, gear and lore for those who serve.
Power, fire and conquest for those who answer.
One world · built by players
Start with a camp. Build it log by log, plate by plate, brick by brick. Grow it into a village, a town, a city — and only a city claims a region. Block the roads, set tolls, send scouts. Cities don't have to pick a side. They can still be conquered.
Rank
Seven grades, ten steps each. Every rank pays out skill points at the same rate, all the way up — and gear follows the same grades, starting with scavenged, rusted D-rank iron that dulls, rusts and snaps like the real thing.
In-engine · Unreal Engine 5.8
Enlistment console
Test waves are limited. The console logs every survivor.
Back the build
Transmissions from the build

The Single Blade fight style now lives in the game, and the D-rank gear has its 3D models.
Read log →
The neon city is switched off until it can be rebuilt log by log. Its people didn't vanish: they walk the world now, come to your camp asking to stay, and found camps of their own.
Read log →
Camp NPCs now show how they feel in their posture, layer real gestures from the animation library over whatever they're doing, move with the rhythm of their own voice, and let Claude choose how they carry each line.
Read log →Built in the open
44 systems tracked, updated as the work lands — from Xavier's Cognitive Core to the cinematic camera.