Built in the open

Dev Roadmap

Every system on the way to Solace, tracked as the work lands. Updated straight from the build — no marketing, just progress.

Last synced 1 hr ago
37%
In progress
30
Done
2
Planned
11
Systems
44

Latest transmissions

WD

World & Environment

29%
In Progresscritical68%

Act 1 Pre-Polish & Asset Rebuild

Survival and Act 1 focus: rebuilding assets so final polish goes smoothly.

Latest First-hour props modelled piece by piece: tools in parts, the Firstlight Kit, starter blades, cooking gear, escape pods and torches.

In Progresscritical33%

A Living, Reactive Planet

Dirt shifting underfoot, vibrations dropping boulders, real water response — near real-physics simulation.

Latest Hurricanes added: born over warm summer seas, a calm eye walled by storm cloud, spiral rain bands; tornado funnels smoother up close

In Progresscritical20%

Settlements, Cities & Regions

Camp → village → town → city. Only cities make regions; land by influence; roads, tolls, trade routes.

Latest NPC camps now dress themselves: log seats round a real wood fire, cooking tripod and pot, bedrolls in tents, oil lanterns, woodpile (props not yet usable items)

In Progresshigh15%

Real Piece-by-Piece Building

Buildings go up log by log, plate by plate, brick by brick; NPC builders adjusted after.

Latest Redesign decided: blueprints in sections, real-joint snapping, fully real strength, building as a job any NPC does (7 steps, not started)

In Progress35%

The Sky: Aethron and the Solar System

Latest Ringed giant, planets and the split moon Kerith are in the sky; red giant sun, starlight and moon surfaces made realistic

Blocked30%

Porta Cobra (NPC City)

Discovered later for trade; needs a high-detail pass.

Latest Switched off until it is rebuilt on the new log-by-log building; the hall stays, its code and save are kept

Plannedcritical0%

Abandoned Droid Towns, Now Lived In

Towns the droids left behind, taken over by human survivors: their people, work, trade and defences.

Latest Needed for pre-alpha

NP

NPCs & Characters

70%
In Progresscritical70%

Xavier — Companion Droid

Xavier's Cognitive Core (aware of everything you do), his own rank ladder and telemetry-funded tree, Carrier / Architect / Fighter paths, and a mod-built body.

Latest Three-finger claws that close around what he holds; arms flinch, shake off and reach; he tests water before rolling in

In Progresscritical50%

Character & NPC Generator

Generator that breeds NPCs from MetaHuman DNA; also produces the 4 first class characters.

Latest Juno, Sable, Hollis and Tobin have reserved voices; Claude backstories tested live in game

In Progresscritical42%

Your Character Lives On Their Own

Name and train your character; take control any time. Step away from tedious work and they carry on (with limits) as a cinematic scene.

Latest Designed the Camp Chronicle: when you log back in, what your character did while you were away is played to you as a voiced anime comic.

In Progresshigh95%

Emotional NPCs & Lifelike Faces

NPCs with emotion, memory and moving mouths that read as alive.

Latest One NPC everywhere finished: one body maker for every person and the old separate stores retired; a long test (meet, talk, work, fight, move, save, reload, wipe) passed

In Progresshigh68%

NPC Animation Library

Five Fab packs being integrated; commissioning conversation, daily life, camp/road, combat, death and creature sets.

Latest 23 packs retargeted, 78 motion-matched families; talk/gesture/argue/react clips now also layered over NPC bodies at part strength (new combinations without touching pose search); creature sets still to come

In Progresshigh58%

Old Ones & Mechanical Creature Droids

Large mechanical creatures modeled with physics in Blender, then moved to Unreal.

Latest Nahvoth's fire breath is a real blast now

In Progress80%

People on the Road

With Porta Cobra switched off, its people travel the world: walking by day, pitching a tent at night, asking to join your camp, and founding camps of their own.

Latest Built and tested in play: a traveller asked to stay and joined the camp; five founded a camp of their own; Lyle's play test next

Donecritical100%

NPC Brains & Physical Embodiment

Physically simulated, embodied NPCs with their own brains. Kellan's body carried over and transitioned.

Latest Oct 16-17: every MetaHuman gets its own physics body; walking stutter fixed for all cast (feet within ~30 cm of animation); arms, hair, neck, pushes fixed

CB

Combat

43%
In Progresscritical62%

Player Animation (GASP Motion Matching)

Game Animation Sample with motion matching drives the player character.

Latest Oct 17: foot lock - planted feet painted where the animation plants them (physics legs no longer skate)

In Progresscritical35%

Rank Ladder, Skill Trees & Stats

D0 to SSS9 ranks, skill points per rank, 4 first classes (sword, bow, bulwark + one more), stats and builds.

Latest Rank, this step's work, the six stats and the skill lines now have their own pages in the Field Book.

In Progresscritical32%

Cinematic Combat (ACF V4)

Melee and ranged on ACF V4. Basic attacks in; abilities and finishers next.

Latest Spears and arrows now hurt people, not just animals; fixed a droid-cannon crash.

In Progresshigh62%

Steel to Surge Fight Style

The game's own fight style: real sword-to-sword combat that builds into anime Surge inside each fight, online-safe. Single Blade class designed first (Ironvow, Thornline, Galewright).

Latest Real swing clips per build, per-build evasion and the Surge hotbar with 42 rank unlocks are built; first play test next

In Progresshigh50%

The Horde

Droid enemies built; polish pass and real drops (parts fall off, wrecks can be stripped and rust away).

In Progresshigh35%

Hand Grip & Reactive Hands

Realistic finger grips per weapon, tossing a sword between hands with matching animations.

Latest Hands touch things but never pass through them (all NPCs, game and episodes); people lean on things with their hands braced flat; Xavier's claw now has working fingers that close onto what he holds

In Progresshigh25%

Old One Chips

One chip slot per character; each chip unlocks a rare elemental tree. Earned via PvP rank from your side's leader; costlier swaps.

Latest Chips no longer drop from droids; they are granted by the Old One leaders (code and docs updated)

SV

Survival

26%
In Progresshigh60%

D-Rank Gear & 15 Weapon Families

Scavenged, rusted gear with real wear (dulling, rust, snapping strings), workbench repair and a grade-6 upgrade step.

Latest All D-rank models are in the game, including the three build blades as stand-ins; armour protection in progress.

In Progress55%

Death & Respawn

Respawn at your city or bed; carried items drop; Xavier needs repair.

Latest Wake at your bedroll or tent tested; fixed the body staying where it fell

In Progress12%

Wildlife & 3-Layer Decay

Animals and birds polished; carcasses decay through skin, muscle, then bone with flies.

Latest Seven African animals added: zebra, elephant, rhino, hippo, crocodile, lion, lioness

Plannedcritical0%

Life Skills

The non-combat skill lines (gathering, crafting, cooking, healing, building trades and more), ranked D to C for pre-alpha.

Latest Lyle is designing them; needed for pre-alpha

Planned5%

Harness, Pack & Loadout

Always-worn harness plus optional pack; main weapon, sidearm, knife, bow. Weight affects stamina and noise.

UI

UI & HUD

18%
In Progresshigh55%

Interface Redesign: Ink, Light, Body

Our own interface: a hand-kept Field Book for gear, rank, skills, plans, condition, story and people; Xavier's light for maps and player chat; the body itself for health and load. No hotbar, no chests, subtitles that fade with distance.

Latest Body strip and condition edges, quest marker, Xavier relay lines and channels, new fonts all tested in-game; hand tests next

Plannedcritical0%

New Player Start & Teaching

From character creation to the first camp: how the game teaches movement, survival, fighting (block, the Trial of Steel, abilities) and building.

Plannedhigh0%

Settings, Key Rebinding & Controller

Graphics presets, audio levels, mouse sensitivity, key rebinding and controller support.

SY

Core Systems

26%
In Progresscritical15%

Cinematic Camera

Top priority: reacts to the environment, never clips the ground, real lens changes.

In Progresshigh55%

Master Design Document

One document for the whole game, updated as designs change.

Latest Interface redesign, realistic storage, armour slots and chat added.

In Progresshigh35%

3D Spatial Sound & Mix Tool

Realistic surround with fades, muffling through walls, and a studio-style mix tool.

Latest Mix groups with dialogue ducking, 1,886 new sounds catalogued, indoor/outdoor muffle, room reverb and a sound meter built; not yet heard in play

In Progresshigh30%

First Questline (Ancient One, Ophane, Nahvoth)

80–90 hours with drama, romance and twists. Other Old Ones arrive as add-ons.

Latest Act 1 (27 quests) approved and fully in the game; the Scrap Queen quest tested end to end

In Progress48%

Trailer & Promo Series

Trailer made in Unreal; next: Old Ones battle (anime style), Horde and Xavier's past promos.

Latest Story series started: Campfire Tales Ep. 1 (3 parts) and Xavier's Adventures Ep. 1 filmed in-engine at 1080x1920

Plannedcritical0%

Saves You Can Trust

Characters carried forward when systems change, backups, recovery from a bad save, and saves on the server for the online world.

Plannedcritical0%

Performance Budget, Upscaling & Quality Settings

A target frame rate and video memory budget on a minimum-spec PC, measured every week in a packaged build. Upscaling (DLSS and FSR), real Low to Epic presets that turn the heavy features down (lighting, shadows, foliage, water, NPC detail), detail limits by distance, and the water and AI simulations moved off the player's PC to the server.

Plannedcritical0%

Store, Builds & Patching

The store page and builds, how players install and receive updates, and test servers.

Plannedhigh0%

Crash Reports & In-Game Bug Reports

Crashes and player bug reports arrive with the log, a screenshot and where it happened.

Plannedhigh0%

Player Terms & Community

Player terms, privacy notice and pre-alpha rules; a Discord with bug and feedback channels.

Done100%

Website & Live Roadmap

fracturedsurvival.net with sign-ups, pledges and this roadmap.

Latest Rebuilt Oct 17: Xavier-first landing, trailer, stills, refreshed roadmap + updater script.

MP

Multiplayer

27%
In Progresscritical20%

One Shared Online World

One world for everyone; each player plays the story at their own pace and catches up to the shared world.

Latest Every system now knows there can be more than one player; players who drop and rejoin get their save back; the server keeps ground under every player

In Progress50%

Player Accounts

Account backend with secure login and character roster.

Plannedhigh10%

Sides, Factions & Guilds

Swear to the good or evil Old Ones; oath, faction, guild, party (8) and raids (40); champions of a side.

Dev Roadmap — Fractured Survival